Later in development, it became obvious that sharing the same balance and philosophy as Arena restricted the possibilities within Royale.įor us, this was the choice between creating a mediocre game mode or creating a game with true potential and the freedom to grow. When we prototyped Royale, it did not take long until we realized that it had a lot of potential. In contrast to the intense and hyper competitive Arena gameplay, we wanted to create an experience that fully utilizes the thrilling Battlerite combat while challenging the player in new ways. Since last year, we’ve been working on new modes and trying to discover different ways of enjoying Battlerite’s signature combat system. The community has always been and will always be important to us – Battlerite was created to give something back to the Bloodline Champions community while taking on the challenge to create the best top-down arena experience in the world. Battlerite was released in Early Access in September 2016, an impressive lifetime for a game these days and we have no plans to stop now. We all love Battlerite and our topmost priority has always been to expand and refine the experience.
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